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Gameplay[ edit ] Gameplay in Rocket League, where players aim to hit the ball into the opposing team's goal using their rocket-powered cars Rocket League's gameplay is largely the same as that of its predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars.

Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles a soccer game, with elements reminiscent of a demolition derby. The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car respawns moments later.

A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air.

Mini Car Soccer

Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.

An update in December introduced "Custom Training" sequences that can be created by players and shared with others on the same platform; players are able to specify the ball's path and the presence and skill of opponents on the field as to practice specific shots-on-goal over and over.

Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10, It takes place in an arena without any goals and a field made of hexagonal tiles, and uses a ball that becomes increasingly electrified after successful strikes or passes.

The more the ball is struck by players without touching the ground the more electrified it becomes, and the more tiles it damages once it finally does hit the ground.

Rocket League: The Car

The goal of the mode is to damage the opponent's floor enough to break a hole into it, allowing the ball to drop through and score. Once a team scores, the floor on that side of the field resets to normal while the floor on the scoring team's side retains any existing damage.

In September , it introduced a loot box system known as "Crates", where players could purchase them with a random selection of in-game customization items, opened through the purchase of Keys using real-world funds. These Blueprints can then be crafted using the game's premium currency purchased with real-world funds if the player so chooses.

Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked. While the Rocket Pass is free to all players, a flat-cost premium option can be purchased which accelerates the level up rate and unlocks additional items at certain tier levels.

That title itself bore out from previous modifications that Psyonix' founder, Dave Hagewood, had done for Unreal Tournament by expanding out vehicle-based gameplay that Epic Games had already set in place in the engine into a new game mode called Onslaught.

Among other contract projects, Psyonix worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable.

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They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars.

A key requirement for Psyonix was to increase the game's frame rate from 30 to 60 frames-per-second, a known criticism from Battle-Cars and essential for newer hardware, according to Corey Davis, the design director at Psyonix.

To solve this, the physics in the game are based on using the Bullet physics engine within the Unreal Engine 3's PhysX engine, which tracks the movement of all the cars and actors, allowing them to periodically re-synchronize the game state across players based on the stored physics states, which enabled players to have quick reactions from their client.

With Rocket League, Psyonix was able to put a dedicated server network in place, writing their own service protocols to interface with Sony's and Valve's online services so as to enable cross-platform play, as well as improving matchmaking capabilities.

Dunham sees cross-platform play helps establish a stable player base and avoid the snowball effect that can cause isolated player bases on individual platforms to wane, particularly in the transition from one console generation to the next.

Dunhan noted that this cross-platform idea had been something they asked Microsoft about when Rocket League was set for an Xbox One release, but he stated that Microsoft did not seem to be on board with it. Only after they had neared the release date would Microsoft take the initiative to offer the title as one for their new cross-play efforts and started working towards this possibility in the game.

Sony still opted not to participate in this; PlayStation global marketing head Jim Ryan said that while they are "open to conversations with any developer or publisher who wants to talk about it", their decision was "a commercial discussion between ourselves and other stakeholders".

This will be limited by the current cross-platform limitations: while Windows players can add friends from other Windows users and Xbox One, PlayStation 4, and Switch users, PlayStation 4 users will be limited to Windows and PlayStation 4 users.

Sony allowed Fortnite to be cross-platform play compatible with all platforms and stated they would review other games on a case-by-case basis. These songs were later compiled in the second volume of the soundtrack, which was released on July 7, For example, during the latter part of December , Psyonix introduced an ice hockey -based mutation alongside a special event featuring holiday-themed decorative items, replacing the normal ball with a hockey puck , and changing the floor to ice.

In another event, players had a chance to collect six Halloween -themed items from October 18 to November 2. The DLC added two more cars, along with more cosmetics. A new arena, called "Wasteland", was released for free alongside the DLC.

The map is notable for being the first non-standard arena to be released, having a different size and shape than the others and inspired by the Mad Max films, the first of which Psyonix plans to release over time. The update also introduced cosmetic items awarded at the end of matches with various rarity grades, and gave players the ability to trade multiple items of the same type and rarity grade to obtain an item of a better rarity grade.

Also included in the patch are a number of painted and certified items, the latter of which are cosmetic items with statistics-recording tags, and eight new achievements. Players are able to purchase keys to open these crates through microtransactions , revealing special decorative items for their cars.

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Though items received in crates are tradable within the game, these items cannot be sold on the platform's respective marketplaces so as to prevent issues in the same vein as the Counter-Strike skin gambling controversy. This included engaging with YouTube and Twitch video game streamers with early release copies to help spread the word, recognizing that clips from the game would be readily shared through social media.

Interactive Entertainment would begin to publish an updated version of the game for PlayStation 4 and Xbox One consoles by the end of that year, which includes additional content for both versions.

Similar rendering improvements were also made to the standard PlayStation 4 to approach constant 60 frames-per-second for most arenas and modes. It was released later that year on November 14, and includes Nintendo property customization options, including Mario , Luigi , and Metroid -inspired car designs, and supports cross-platform play with the PC and Xbox One versions.

Despite having to do custom work to make the game run smoothly on the Switch, Psyonix's Jeremy Dunham was impressed with the work that had been done before release. As a result of the purchase, the game will be added to the Epic Games Store by late, but Psyonix was unclear over whether the game will become exclusive to the store.

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Epic stated that they had not announced any plans to pull Rocket League from Steam, while the game's Twitter account stated that "long-term plans will be announced in the future", and there would be "continued support" to those who purchased the game on Steam.

Some of these included a redeemable code that can be used within the game for unique customization items.

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Alongside these ads, Psyonix offered free copies of Rocket League alongside purchase of selected Nvidia graphic cards.

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