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See also: Gameplay of the Super Smash Bros. The damage meter now displays the name of the character as well as an image of their official artwork. Following its predecessors, Brawl uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages.
The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life , a point, or coins, depending on the mode of play.
Players execute each move by pressing a button in conjunction with a tilt of the control stick or a press of the D-pad , depending on the mode of control.
In addition to basic attacks, characters have access to more powerful moves, known as smash attacks. Each character has four unique moves, which often cause effects besides damage to an opponent. Brawl introduces character-specific super attacks , referred to as "Final Smashes".
Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves can be performed by destroying a Smash Ball: a colorful floating orb bearing the Smash Bros.
Although many items have returned from previous Super Smash Bros. Some returning items have changed appearance and function. They cannot be controlled by players and are usually invincible.
Special Melee, from the previous game , returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization.
Whereas previously standard options such as "Giant Melee" or "Invisible Melee" were limited to one feature per match, players may now select multiple options for a single match. Brawl includes various modes of play from the previous game designed for a single player. In Classic Mode, players fight individual characters in a selected order.
Several matches have a unique battle condition, such as a metal opponent, large opponent, or a two-on-two team battle.
New to single-player mode , each of the 41 Events has three difficulty levels, with a distinct high score recorded for each. Returning from the two previous games is the "Target Smash!
Updated from Melee, all Stadium mode minigames feature cooperative or competitive multiplayer. Pictured is the Ancient Minister, who starts as an antagonist but later becomes the playable fighter R. Super Smash Bros. This mode features a unique storyline and numerous side-scrolling levels and bosses , as well as cutscenes explaining the plot.
Some of these enemies appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.
The SSE boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed spherical creature which can replicate itself if left alone; and the Primid, enemies that fight with a variety of weapons.
The SSE features a mechanism which strengthens a character's abilities in the form of collectible stickers which can be applied to the player's Trophies.
Others join the team as the game progresses, while some characters may leave the team temporarily. In cooperative multiplayer, once one player loses a life, an ally can take his or her place until the number of lives run out.
If there are no lives left and player one is defeated, the game is interrupted, with the choice of quitting or starting again from the previous "door" the player passed through.
During the development of Super Smash Bros. Brawl, Sakurai said that this mode would be more "fleshed out" than the single-player modes in previous Smash Bros.
Both were possible with the development time allotted for Brawl. In this world, when a fighter is defeated, they become a trophy which can be revived by touching the base.
Suddenly, smoke pours from the sky and the Battleship Halberd releases a stream of black, purple-clouded Shadow Bugs that form the soldiers of the Subspace Army. The Ancient Minister, the cloaked, mysterious Subspace General, arrives and detonates a Subspace Bomb, which can only be detonated by the sacrifice of two R.
B units, and transports the stadium into Subspace, an alternate dimension where the Subspace Army resides. King Dedede begins independently gathering some fallen fighters' trophies, placing golden brooches on them. The Ancient Minister is revealed as a subordinate to Ganondorf , Bowser , and Wario , who are under orders from Master Hand to draw the world into Subspace.
Meanwhile, Meta Knight leaves his group to reclaim his stolen ship, the Halberd. He allies with Lucario and Snake , reaching the cockpit and destroying the Mr.
The Ancient Minister's true identity is found to be that of the Master R. Bowser and Ganondorf detonate several bombs on their Isle of the Ancients base to create a subspace portal large enough to summon their Subspace Gunship weapon.
The three major groups converge and use the Halberd to battle the Gunship. Although the Halberd is destroyed, all of the characters escape unscathed and Ganondorf and Bowser retreat after Kirby destroys the Gunship with his Dragoon.
Ganondorf betrays Bowser and turns him into a trophy, only to learn that Master Hand was being manipulated by the actual Subspace Army leader, Tabuu, who turns Ganondorf into a trophy and defeats Master Hand.
The allied characters enter Tabuu's chamber, but Tabuu annihilates them all with powerful "Off Waves" and scatters them all throughout Subspace. Dedede's brooches are revealed as a fail-safe against Tabuu's Off Waves and revive Luigi , King Dedede, and Ness, who rescue the characters scattered across Subspace and navigate a great maze where Tabuu is located.
As Tabuu is about to use his Off Waves to turn the characters back into trophies, he is ambushed by Sonic , who weakens him; the fighters defeat Tabuu and save the Smash Bros. In the final scene, the fighters look at a great luminous cross on the horizon where the Isle of the Ancients once resided.
These names and phrases are not displayed in random-player matches. The Spectator mode allows players to watch matches being played between other players, and bet on the outcome using coins earned within the game.
The winner of the match earns a jackpot of coins.
Since Brawl's launch, the Smash Service has updated the game's Vault with one user submitted snapshot, custom stage and replay data chosen by Nintendo every day; each new update overwrites the previous. The user can choose to not receive updates from the service through the Nintendo Wi-Fi Connection options menu.
After June 30, , the Smash Service stopped accepting content from its users.
The Coin Launcher is a machine that uses coins as projectiles to shoot trophies and counter incoming dangers. Trophies obtained in this manner may contain information on the backstory of the Subspace Emissary. Once a window has been broken and its contents are unlocked, horizontally adjacent windows display the conditions necessary to unlock them.
These games use Virtual Console technology to emulate older hardware and have time constraints ranging from thirty seconds to five minutes. Some use save data to allow the player to play a certain scenario or level.
New games appear when certain characters, trophies or stickers related to the game are unlocked. Some are new, but others return from Melee—in some cases updated or refined, either in appearance, fighting capabilities, or both.
For example, Link and Fox have adopted designs from more recent titles, while Samus has gained the ability to change into Zero Suit Samus. Some previously represented series have had more characters added to Brawl.